Faces of Eve began with a Styrofoam head covered in cheese cloth. But when the shadows covered it,
it looked like a woman, a real woman, with a history and a story. So I decided to make more. Each
head, when shot with different light and under different shadows, looked like a completely different
woman: some thoughtful, some intelligent, some questioning. More and more, I tried to move away from
something robotic towards something more human.
Eventually, Faces of Eve became an ongoing series because I liked the idea of starting off with a
female head, and then having no idea what I would end up with. In the end, I felt like I was creating
something close to a human cyborg: a sculptured piece with a soul.